INDUSTRY:
3D
Software
Blender
YEAR:
2024
EXPERIENCE:
3D Cinematic composition
about.
Built around the theme "Dreamscapes", this project is a fusion of digital production design and 3D environment building, an exploration of storytelling through space, light, and mood. From conceptual sketches and art direction to full-fledged 3D world creation in Blender, the goal was to craft environments that don’t just look good, but feel lived in.
Whether it’s for animation, interactive media, or speculative world-building, every design decision, from texture to lighting, was made to evoke emotion and narrative depth.
challenge.
Balancing style and realism:
Crafting environments that felt dreamlike yet believable required constant tweaking, too surreal, and they lost emotional depth; too realistic, and they lost magic.
Managing a multi-stage workflow:
Switching between 2D concept design, layout planning, asset creation, and 3D scene-building demanded careful version control and consistency across formats.
Lighting for mood vs. clarity:
While I wanted to evoke strong atmospheric emotion, I also had to ensure the scene details weren’t lost in shadow or overpowered by effects.
Rendering constraints:
Pushing Blender to achieve cinematic output on limited hardware meant optimizing scenes and faking depth with post-processing tricks.
Letting go of perfection:
As the environments grew more complex, it became easy to obsess over micro-details. Learning when to stop was part of the process.
results.
Explored the full creative journey : from moodboards to 3D modeling, composition, lighting, and final renders in Blender.
Translated emotion into space, designing environments that felt immersive, cinematic, and deeply personal.
Sharpened skills in atmosphere and composition, with a focus on lighting, scale, and visual storytelling.
Learned to trust my artistic instincts, embracing imperfection and emotional clarity over technical perfection.
Created a piece that feels honest, one that sits at the intersection of escape, design, and imagination.
Dreamscapes was built in moments when I wanted to be anywhere but in the real world. These weren’t just renders, they were places I would rather be. Quiet, cinematic, a little surreal. Creating them gave me comfort, control, and beauty when life felt chaotic. It was less about perfect scenes, more about honest ones.
Aditi Mahindrakar
Visual Communication Designer